#pragma once
#include "DxGraphicsBuffer.h"
#include "Input.h"
#include "Sound.h"
#include "Game2DPlay.h"

class GameManager
{
private:
	
	Input *_dxInput;
	Sound *_sound;
public:
	GraphicsBuffer *_bf;
	Game2DPlay *_gamePointer;
	GameManager();
	~GameManager();
	bool Init(HINSTANCE,HWND);
	void Run(HWND,DWORD);
	void End();
};